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Thanks for any advice!Preventative maintenance (1), expert marks (2), basics survive (3), manual fire secondary (4), concealment (4)Coupled with the following upgrades: Aux arm 1, damage control 1, secondary battery mod 2, steering gears 2, concealment mod 1.Expert marksman really isn’t needed, the turret traverse is pretty quick.PM / AR / BFT / AFT / MS ....then the remaining is at the discretion to the capabilities of the ship. The secondaries don't often do a ton, but they are really fun and make playing it a lot of fun :) If I get to an 18 point captain, I'd like to get IFHE or w/e it is. Sometimes CE...sometimes IFHE...For upgrades...protect you Secondary guns and increase the distance and reload rate...also use the flag to extend the rangePrev. Close. I think it affects secondaries? Bismarck build, captain skills, upgrades and modules. Particularly after the fire-starting chances were butchered for 105mms so the occasional hit at max range with no accuracy won't even do much damage.MS is objectively superior to AFT for germans unless airplanes are involved. Captain Build Recommendations. Share this: Click to share on Twitter (Opens in new window) Click to share on Facebook (Opens in new window) Related. In the time it takes for them to start turning and actually sail away, they will be in your secondary range. That was fun. Once you are spotted at 12.3km, an enemy ship will probably only start responding to you/turning away at 12-11.6km. You need range most of all.Disagree, it doesn't take too long to close that additional 2km or so, but if you can't aim then your secondaries will be useless.Get Mansec first, then range then IFHE / DE depending on what you want to do / the ship.Actually hitting the target at 9km is far more valuable than splashing 95% of shots harmlessly into the water at 10.6km. Captain Level. Once you are spotted at 12.3km, an enemy ship will probably only start responding to you/turning away at 12-11.6km. catapult fighters first and took BFT, provides more AA defence, and the fighters can spot torps while hydro is on cooldown. Weak horizontal armor protection was the main drawback of her design, but this was largely offset by improving her AA defense. Thanks for any advice!Preventative maintenance (1), expert marks (2), basics survive (3), manual fire secondary (4), concealment (4)Coupled with the following upgrades: Aux arm 1, damage control 1, secondary battery mod 2, steering gears 2, concealment mod 1.Expert marksman really isn’t needed, the turret traverse is pretty quick.PM / AR / BFT / AFT / MS ....then the remaining is at the discretion to the capabilities of the ship.
Player Leaderboard . Tirpitz — German premium Tier VIII battleship.. One of the two mightiest battleships in the German Navy. Captain Skill Calculator - World of Warships *Updated for Patch 0.6.0.0. Be First to Comment Leave a Reply Cancel reply.
X. Gearing. What do you think of the following captain skills and ship upgrades? Thanks for any advice! I ran down a Montana that got too far ahead and hit him with 200 secondary shots and main battery stuff until he died. That was fun. Published in World of Warships. The practice is that there are DDs 6-7 km away, cruisers hiding in smoke raining fire, BBs throwing their share from 20+kms and little cancers circling above trying to get best angle to torp you.Direction Center 1pt -High Alert 2pt -Basics of Survivability 3pt -Manual Fire control for Secondaries 4pt -Advance Firing Training 4ptTier 2 - adrenaline rush, then expert marksmen for the last two points on a 19pt captain.Tier 3 - Vigilance first, then DE (DE applies to secondary fire)Depends on how you tend to die. Particularly after the fire-starting chances were butchered for 105mms so the occasional hit at max range with no accuracy won't even do much damage.MS is objectively superior to AFT for germans unless airplanes are involved. For most cases 1 or 2 level 4 skills are enough. By using our Services or clicking I agree, you agree to our use of cookies. A secondaries build works well during a brawl or when you are rushed / ambushed by a DD.
Hello everyone, the KMS Bismarck is back with a vengeance, it was always one of the most fun German battleships to play in world of warships but now with the buff to dispersion that the German BB line has received in the most recent patch it truly has become a force to be reckoned with and even more fun to play. Improves the reload of your main guns after you have taken damage. Bismarck build, captain skills, upgrades and modules. What have we done to deserve this, Wargaming?Press J to jump to the feed. Bismarck Published by toptier on 21 May 2019. T-61. So I have a 18 point captain in my Bismark and I am already trying to have the best secondary build possible. How to Play Bismarck + Secondary Build & Captain Skills I hope you feel free to drop by check out this and some of my other videos and Good Luck and fair seas to you I prefer priority target because it can tell me if I need to slow down, back off or turn away. I'd go AFT-MS-CE if T8 carriers were common and MS-AFT-CE if T8 carriers are not common.